TheBlameGame
PUBLICATION
Final Year Project Part 1
Solo Project
(Do think of TheBlameGame as an entity.)

TheBlameGame was started from as simple as having curiosity. We were tremendously inspired and intrigued by the argument in the west that brought us to want to explore the same issue in Singapore. What we heard over the days from interviewing the people around us: “There’s no such thing as a moral panic of video games in Singapore” which, hit us hard as reality would. For a couple of weeks that followed, we found an overwhelming amount of information on the video game moral panic in America and the discussion between game and violence struck us as profound. We were convinced that somehow, in someways, the magnitude of such an event would have affected us, despite culture difference. So, here’s to the adventure of a rarely explored path in Singapore, which, hopefully, will inspire more Asian researchers, or interested parties to further the discussion of video game moral panic in Singapore, in an ever more technologically enveloped world.
TheBlameGame Publication set comes with 4 items:
Series 1: The Brief History of Video Game and Violence in America
Series 2: Do we have Video Game Moral Panic in Singapore?
Moral Panic Card
Mini-Series 3: We Asked Parents
Before TheBlameGame was developed, I presented my research in this compendium book and made a video preview as a start.



